Monday, March 8, 2010

At GDC, iPhone game development breaks out


by Daniel Terdiman

If you had any doubts that the iPhone must now be considered one of the world's most important gaming platforms, this week's Game Developers Conference in San Francisco will try to put them to rest once and for all.

For years, GDC, as it's known, has hosted two days of "summits" early in the week, before the main keynote address and the bulk of the panels and sessions begin, including the longstanding GDC Mobile, which dealt with just about every issue a developer could want on mobile and handheld devices.



And this year is no exception. Starting Tuesday, the GDC Mobile/Handheld summit will begin, offering 18 discussions on things like "bootstrapping games on Android;" "Creating augmented reality experiences on Nintendo DSi;" "Social networks: The new marketplace for mobile games?" and more. There's even one called "Get your iPhone game to 2,000 other devices."

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